Interaction Designer @ Ginetta
I became an illustrator by chance and a designer by choice.
The path from Ljubljana, Slovenia, to Zürich, Switzerland, from graffiti artist to art director to UX designer taught me very early on that a right team will turn a good idea into a brilliant one, and teamwork was all I knew. I uncovered along the way the secret to creativity – factoring play into work – and made it a rule to work with people who inspire me, which I’ve followed ever since.
I use two tracks to design interfaces: chaos and structure. Chaos sets my imagination to innovation mode. Structure helps me make sense of the research and renders ideas tangible. The trick is to constantly keep them in check. Taking on Design-Driven Development approach, I joined the powerful, cutting-edge team at Zürich-based Ginetta in 2014, making the user my client and simplicity my tool.
How many users is a picture worth - illustration in interfaces
When done properly, illustration invokes emotion. With the world saturated in interfaces that are dissolving into the background, emotion is taking the front seat. Illustration and emotion add a personal touch, and users feel more comfortable, even at ease, with groundbreaking technology. Illustration is a great tool for communicating patterns to a user and helping them reach their goal or finishing their task. Illustration is used in ideation, conception and the final design of the product. Enhancing drawings and interfaces with animation doesn't only render the message clearer, but also emotionally charged - and therefore memorable. After all, a picture is worth a thousand words, right? While it may be argued that illustration is not a must-have, but a nice-to-have at best, it’s a feature that breathes personality and vibrance into a product. Illustration paves the way from an easy-to-use product to a user at ease.
day 1 - 12:15 > 13:00